Game Designer and Storyteller

I’m a narrative designer, game writer, and game design tutor with almost two decades of experience. I focus on interactive narratives, system rhetorics, and communicating emotions in games.

I worked on games small, medium, and big, from student projects to mobile and indie games, to high-budget blockbusters.

As a consulting designer, I help teams and indie developers create games that stay with the players—while staying true to the vision and within the budget.

Consulting Designer

I have a particular set of skills that I would love to use to help your project.

Consulting

I offer an outside perspective and targeted support throughout the whole production:

  • early concept – how to describe an idea to get funding?
  • pre-production – how to scope the resources needed to make the idea into reality?
  • production challenges – how to fix this scene, quest, or conversation and stay within budget?
  • competence building – how to use the production to level up the team’s narrative skills?
  • final touches – how to finish the game in time while saving its heart?

I work guided by your ideas and the preferences of your team. I know, that as the game’s creator, you have good ideas. I also know, from experience, that good ideas and solutions to complex problems can be two separate things—and I can offer you two decades of experience in finding solutions while staying within business, technical, and artistic constraints.

Mentoring

We can work one-on-one on topics that are important to you. We would meet online, for one hour, at weekly/bi-weekly/monthly intervals—depending on your needs. We can meet a few times to work out a specific problem, consult your CV/portfolio, or plan your career path. We can also meet on a regular basis to work on developing your narrative skills and toolset.

Workshops

If you need someone to run an online workshop or training serving your team’s particular needs—I’m your guy. I have over a dozen years of experience in teaching narrative design, game writing, design doc writing, tutoring designers, organizing writers’ rooms, etc.

Portfolio

As a designer I find creative solutions to complex problems, harnessing words and systems to tell captivating stories that will make a lasting impression on the players.

I had the opportunity to work on big AAA titles for CD Project Red and Techland, mobile freemium games for ATGames, and in Different Tales I co-designed and wrote artistic and journalistic literary games. I also worked on new game prototypes with 11 bit studios, Anshar Studios and BLANK.